LAB 3 - GAME DAY NETWORK DESIGN: EVENT BRIEF cyberteaches.com/networking/lab-3 Ridgeview Regional Esports Invitational - Saturday, 9:00 a.m. to 6:00 p.m. -------------------------------------------------------------------------------- VENUE Gym ............. 40 m x 30 m. Players' stage on the north end, spectator bleachers on the south side. Lobby ........... next to the gym, separated by a concrete block wall. Spectators wait and watch the stream on a large screen. Broadcast booth . above the gym's north end, 25 m of cable from the stage. Network closet .. behind the stage; holds the school's router and firewall. USER GROUPS AND NEEDS Players ......... 4 teams x 5 players = 20 school-owned gaming PCs on stage. Matches need high frame rates and low input latency. Players reach the local game server only (no general internet). Coaches ......... 4 coaches, each with a laptop, moving along the sideline. Coaches open the team stats dashboard on the local server. Coaches must NOT reach the judges' scoring system. Judges .......... 6 judges walking the stage with tablets to enter scores in the scoring app on the local server. Event staff ..... 5 staff laptops (mobile) to run online check-in and the schedule (internet, HTTPS), plus 1 management workstation in the network closet. Livestream ...... 2 streaming PCs in the broadcast booth and 3 network cameras on the gym floor. The stream uploads to the internet and must not be interrupted. Local server .... 1 server in the network closet running three services: game server ......... UDP port 7777 stats dashboard ..... HTTPS, TCP port 443 judges' scoring app . HTTPS, TCP port 8443 Spectators ...... Up to 250 phones: about 180 in the bleachers and 70 in the lobby. Internet access only. Must never reach event systems. EQUIPMENT AVAILABLE - Managed 24-port switches. On each switch, reserve 1 port as the uplink toward the router. - Wireless access points (WAPs). Plan on 40 mobile devices or 20 laptops per WAP. Each WAP can broadcast up to 4 SSIDs, each mapped to its own VLAN. - Twisted pair cable (runs up to 100 m) and one router with a firewall. ADDRESSING - Event systems: 10.60.0.0/24, to be divided into subnets. - Spectator Wi-Fi: 10.61.0.0/24 (already assigned; do not subnet it). - In every host count, include one address for the segment's default gateway. RULES FROM THE TOURNAMENT DIRECTOR 1. A player PC must never depend on Wi-Fi. 2. Spectators get internet only, with a captive portal and a 3-hour session limit. 3. Only the management workstation may administer the switches, router, and server, and only with encrypted protocols. 4. Coaches cannot see or change judges' scores.